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Learning Principle 6 of 7: Daily Limits

How long should you practice magic each day?

Practice shorter, more frequent sessions instead of longer, less frequent ones. About an hour of physical practice per trick is plenty, as long as it's deliberate.

Table of contents
  1. What the research found
  2. Why a limit helps
  3. Shorter and more often
  4. How to make an hour count
  5. What if you have several tricks?
  6. How Trickifi applies it
  7. Sources
All guides

Table of contents

  1. What the research found
  2. Why a limit helps
  3. Shorter and more often
  4. How to make an hour count
  5. What if you have several tricks?
  6. How Trickifi applies it
  7. Sources

The short version

  • About an hour of deliberate physical practice per trick, per day, is plenty.
  • The research Anders Ericsson reviewed found reduced benefits beyond 2 hours of practice a day, and essentially none beyond 4.
  • A session with an end is more likely to get finished, and your mind stays on the trick after it's over.
  • Shorter, more frequent sessions beat longer, less frequent ones.

Less than you think. About an hour of physical practice per trick, per day, broken into short sessions, is plenty, as long as the hour is deliberate.

That can be hard to accept. Magic has a long tradition of heroic practice stories: 8 hours a day in front of a mirror, a deck of cards worn out every week. Some of those stories are true. They still aren't the fastest way to get good.

What the research found.

The most famous study of expert practice is Anders Ericsson's 1993 paper on deliberate practice, the one behind the 10,000-hour rule. The part that gets quoted less often is what it says about daily limits. Reviewing earlier research on skills like typing, Ericsson and his colleagues found essentially no benefit from practicing more than 4 hours a day, and reduced benefits beyond 2. For many skills, they wrote, the effective amount of deliberate practice may be closer to 1 hour a day.

One of the studies they cite, from 1978, followed 72 British postal workers learning to type. The group that practiced 1 hour a day needed the fewest hours of practice to learn the keyboard. The group that practiced 4 hours a day needed the most.

The elite violinists in Ericsson's own study didn't grind through the day either. They practiced in sessions with breaks between them, and they slept more than the less accomplished players, naps included.

Cal Newport draws the same line in Deep Work: about an hour a day of intense concentration is the limit for someone new to it, and even experts rarely sustain more than 4. Angela Duckworth says much the same in Grit. Deliberate practice is exhausting, and even world-class performers manage about an hour at a time before they need a break.

The key word is deliberate. An hour of shuffling cards in front of the TV doesn't count against the limit, and it doesn't count toward mastery either.

Hours of deliberate practice a day

124
  • About an hour

    For many skills, the effective amount of deliberate practice a day.

  • Beyond 2 hours

    The benefits reduce.

  • Beyond 4 hours

    Essentially none.

  • 1About an hourFor many skills, the effective amount of deliberate practice a day.
  • 2Beyond 2 hoursThe benefits reduce.
  • 4Beyond 4 hoursEssentially none.

From the earlier research Ericsson and his colleagues reviewed, on skills like typing.

Why a limit helps.

It's important to limit your daily physical practice to keep the pressure healthy and the effort deliberate. A limit works in 2 ways.

First, you're more likely to finish a session that has an end. Put another way, most people feel more alert working against a timer counting down to zero than a stopwatch counting up indefinitely.

Second, your mind stays on the trick long after the session is over. Yu-kai Chou calls this a Torture Break in Actionable Gamification: a forced pause in something you want to keep doing. Because you can't have it right now, you keep thinking about it. When you're forced to stop, you have time to deconstruct and consolidate what you worked on during the downtime (Spaced Intervals).

A timer

20:00

Counting down

The session has an end, so you finish it, and the pressure keeps you sharp.

A stopwatch

0:00

Counting up

There is no end in sight, so your attention drifts, and the session stops when you get bored.

Shorter and more often.

An hour doesn't have to arrive in one piece. 3 sessions of 20 minutes give you 3 cold starts (Strenuous Recollection) and 2 gaps for your brain to work in (Spaced Intervals). Short sessions are also far easier to protect. Nearly everyone can find 20 minutes. Almost nobody can find a free afternoon.

Short sessions make it easier to show up every day, too, which matters more than any single session. James Clear has a rule for it in Atomic Habits: never miss twice. Anyone can lose a day. It's the second day in a row that turns into a habit of not practicing.

Physical practice, per trick, per day

1 hour

Every row spends the same hour. What changes is how many pieces it arrives in, and how much of the day sits between them.

  1. 1 session

    1 cold start, no gaps

  2. 2 sessions

    2 cold starts, 1 gap

  3. 3 sessions

    3 cold starts, 2 gaps

How to make an hour count.

  • Decide what the session is for before you start. "Work on the trick" isn't a plan. "Fix the pause before the reveal" is.
  • Set a timer that counts down, and stop when it ends, even if you're on a roll.
  • Put your phone out of reach, unless it's the camera.
  • Split the hour across the day if you can.
  • When the physical practice is done, keep going in your head (Mental Practice). That part has no limit.

See also: Mental practice for magicians

What if you have several tricks?

The limit is per trick, not per day. 3 tricks in daily practice could mean 3 hours, and that's the point where it's worth asking whether all 3 need daily practice at once. Tricks in the Retention and Preservation phases cost far less: a single rehearsal, every so often.

How Trickifi applies it.

Every practice exercise in Trickifi comes with its own countdown, and a full practice day for a trick adds up to about an hour, rehearsal included. When the day's work is done, Trickifi tells you what's coming next and sends you away until then.

The limit can feel strange at first, like being asked to leave the gym. Trust it. An hour of deliberate practice every day will take you further than a lost weekend once a month.

Sources.

  1. Cal Newport (2016). Deep Work: Rules for Focused Success in a Distracted World.

    The daily ceiling on intense concentration: about an hour for a beginner, and rarely more than 4 for an expert.

  2. Angela Duckworth (2016). Grit: The Power of Passion and Perseverance.

    Deliberate practice as exhausting work that even experts sustain for about an hour at a time.

  3. Yu-kai Chou (2015). Actionable Gamification: Beyond Points, Badges, and Leaderboards.

    The Torture Break: a forced pause in something you want to keep doing.

  4. James Clear (2018). Atomic Habits.

    Never miss twice: protecting a daily habit from a single bad day.

  5. K. Anders Ericsson, Ralf Th. Krampe, and Clemens Tesch-Römer (1993). The role of deliberate practice in the acquisition of expert performance. Psychological Review, 100(3).

    The review of practice duration: no benefit beyond 4 hours a day, reduced benefits beyond 2, and an effective amount that may be closer to 1. Also the practice and sleep habits of elite violinists.

  6. Alan D. Baddeley and D. J. A. Longman (1978). The influence of length and frequency of training session on the rate of learning to type. Ergonomics, 21(8).

    Postal workers learning to type: 1 hour a day took the fewest total hours, and 4 hours a day the most.

PreviousWhy practicing a trick the same way stops workingNextMental practice for magicians

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